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No matter how shiny your plate armor is, getting focused in PVP will hurt a lot. For a beginner heading into random battlegrounds or arena skirmishes, increasing the availability of your defensive cooldowns is wonderful. Eternal Flame, as in both PVE and PVP, is an undesirable while we do use Word of Glory much more in PVP, limiting our healing or mitigation toolkit by forgoing the other two talents for a dispellable HOT is like playing with your hands tied behind your back.
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Sacred Shield is a remote option, though certainly not as handy as free heals. When we’re not popping all of our cooldowns trying to burst someone down, we’re keeping ourselves and our teams alive with our support abilities.
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Being able to heal your allies for a significant amount, for free, is one of the things that makes Ret great.
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Blinding Light, with its 2 minute cooldown and short effect duration, isn’t something I’d recommend for beginners and isn’t a talent I intend on taking until I feel very comfortable without Fist of Justice. Repentance is considerably weaker than Sap, which it attempts to mimic, because it’s a magical effect that can be dispelled - though it might have some niche uses in specific compositions. Halving the cooldown and doubling the range on our 6 second stun allows for so much more crowd control and interrupting ability that it’s almost an auto-pick. Pursuit of Justice is very weak because we rarely pool Holy Power, and the speed increases and decreases make it far too variable. Speed of Light, while faster, is on too long a cooldown to be dependable. The quick, on-demand sprint with Judgment is great for chasing an opponent down. Let’s quickly rehash some of his recommendations, and I’ll attempt to explain why other talents don’t quite measure up. His stickied post on the official forums is a great resource for any Ret Paladins looking to get started quickly. When diving in I looked to perhaps the most famous of Ret PVP Paladins, Vanguards. To my surprise, I actually enjoyed myself! The limited item scaling, in addition to the removal of any PVP-specific stats like PVP Power or Resilience, eased my entry into this new and exciting game mode. So one night I tabbed over to the PVP pane and queued into a random battleground, figuring I had nothing to lose. My ego couldn’t take the embarrassment, and I left PVP behind.Īnd then came Hellfire Citadel, news of Legion, and the depressing realization that it would be at least a year before any new content was tossed my way. I was back at square one, barely more dangerous than a fresh max level Ret Paladin. Apparently that wasn’t “balanced” or “fair” so Blizzard made a number of changes, limiting how effective my gear was at both smiting foes and blocking blows. Long ago, before item scaling was a thing, I’d occasionally pop into a random battleground with my heroic raid gear, nuzzle up to a healer, and proceed to smash my keyboard at every red target I could find. Other than pet battles, the content that I’ve been hesitant to touch with a ten-foot pole is - you guessed it - PVP. Actually, it’s not the only thing I’ve avoided - despite how many times I’ve tried to get into pet battles I just can’t do it. In the past I’ve done things like challenge modes, leveling alts, and achievement hunting, but there’s one thing I’ve avoided for a long time. The lull between expansions, or sometimes even content patches, is always a good time to break the monotony by trying something new.
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